Battlestar galactica board game cylon cards
Arcane Tinmen Gloss. Sleeved It Shopping List. Pack Size. Arcane Tinmen Matte. Docsmagic Premium. Docsmagic Standard. Fantasy Flight Supply. Standard American. Gamegenic Matte. Gamegenic Prime. Standard European. Mayday Premium. Standard USA Chimera. Mayday Standard. MTL Thick. If he does so, he becomes a revealed Cylon player.
A player who has a "You are a Cylon" Loyalty Card may reveal it as an action. After a player has revealed himself as a Cylon, he performs the following steps:. If the player had any Title Cards, they are given to a different player see "Line of Succession". The player receives one random Super Crisis Card. This card remains in his hand and may be played by activating the "Caprica" Cylon location.
Super Crisis Cards are treated like normal Crisis Cards, but are immune to all character abilities that affect Crisis Cards. The player's turn then ends, and the current player token is passed to the player on his left. Note that a player who reveals himself as a Cylon does not draw a Crisis Card at the end of this turn, or any of his future turns.
A key element of Battlestar Galactica: The Board Game is the paranoia and tension surrounding the hidden Cylon players. Because of this, secrecy is very important, and the following rules must be observed at all times:. Players may accuse each other of being Cylon operatives at any time. Although these blind accusations have no game rule effects, they can help, or confuse, the human players in their hunt to find the Cylons.
Should one player gain the ability to look at another player's Loyalty Cards, he may choose to keep this information to himself, share it with the group, or even lie about it. Players are prohibited from revealing the exact strength of cards in their hands. They may use vague terms such as "I can help out on this crisis a little bit", but they may not make more specific statements such as "I am playing 5 piloting". In addition, after a skill check is resolved, players may not identify which cards they played.
The reason for these restrictions is to keep hidden information secret and to protect Cylon players from being discovered too easily. If a player has the ability to look at cards on the top of a deck, he may not disclose specific information about that card.
Revealed Cylon players must also follow all rules of secrecy. Receive Skills: Each player, except the starting player, draws a total of three Skill Cards from among any of the cards he can draw during his Receive Skills step. The starting player does not receive Skill Cards now, but will draw Skill Cards at the start of his turn. Create Destiny Deck: Deal two Skill Cards of each skill type facedown onto the "Destiny deck" space on the game board and shuffle them thoroughly.
Set Up Ships: Place one basestar and three raiders in front of Galactica. Then place two vipers below Galactica and two civilian ships behind Galactica as shown right.
The object of the game for a given player depends on which team he belongs to. A player's team is determined by the Loyalty Cards he receives throughout the game. All human players win the game if they travel at least eight units of distance as specified by the Kobol Objective Card and then jump one final time. All Cylon players win the game by preventing the humans from reaching their objective.
They usually accomplish this goal by running the fleet out of a resource food, fuel, morale, or population , but can also win by destroying Galactica or successfully invading Galactica with centurion boarding parties. Battlestar Galactica: The Board Game is played over a number of game turns.
Starting with the first player and proceeding clockwise, players take complete game turns in order until either the human or Cylon players have won the game. Each game turn consists of the following steps, carried out in order:. Receive Skills Step: The current player draws the number and types of Skill Cards listed on his character sheet. Movement Step: The current player may move to a different location. If he moves to a different ship from Galactica to Colonial One or vice versa , he must discard one Skill Card from his hand.
Action Step: The current player chooses one action to perform. Options include the actions listed on his location, character sheet, and Skill Cards. Prepare for Jump Step if necessary : If the Crisis Card has the "prepare for jump" icon on it, the fleet token advances one space up the Jump Preparation track. If the token reaches the end of this track, then the fleet jumps.
After the Prepare for Jump step, the current player's turn is over, and he hands the current player token clockwise to the player on his left. This player then begins his turn starting with the Receive Skills step. During this step, the current player draws Skill Cards according to the skill set listed on his character sheet. The player always draws the cards listed on his character sheet regardless of the number of cards already in his hand.
He looks at his skill set, which lists 3 leadership and 2 tactics. He therefore draws three leadership Skill Cards and two tactics cards. Some character sheets list multi-colored skills known as multi-skills. When a character with a multi-skill receives Skill Cards, he must first decide how many cards he will draw from each type.
The total number of cards that he draws must be equal to the number listed on his sheet. Example: It is the start of Lee "Apollo" Adama's turn. He therefore draws two piloting and one tactics Skill Cards according to the skill set listed on his character sheet. During this step, the current player may move his character token to another location if he wishes. If he moves to a different ship, he must discard one Skill Card from his hand. Human characters may not move to Cylon locations, and revealed Cylons may only move to Cylon locations.
He discards a piloting Skill Card from his hand and moves to the "Press Room" location. If the player's character is piloting a viper, he may move to an adjacent space area during this step, or may discard a Skill Card to move to a location on Galactica or Colonial One and return his viper to the "Reserves". During this step, the current player chooses one action to perform. The action types are listed below, and are usually identified by the word "Action:" followed by an ability.
Activate Location: The player may perform the action listed on his character's current location. Skill Card Action: The player may play a Skill Card from his hand to perform the action specified on the card. Note that not all Skill Cards have actions on them. Character Action: The player may perform an action listed on his character sheet. Note that only some character sheets have actions listed on them.
Activate his Viper: If the player is piloting a viper, he may activate it to move or to attack a Cylon ship.
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