Game informer resident evil 4
Join Sign In. Resident Evil 4 Product Info Platform:. Related Articles. These days I just play with the infinite rocket launcher and blow everything to kingdom come. I'm hardly paying attention to what's on screen, I'm skipping every cutscene and just giving myself something to do. Something I like doing. Or at least something I know how to do. I think that's important. Not specifically a game, but I think it's essential to have something familiar you return to at your lowest, to focus your mind on anything else.
I have a lot of complicated feelings about my life post-sobriety and how I've dealt with that not very well! Sometimes it's best to turn all that off, to focus on killing zombies or whatever it might be. I hope you have that thing in your life, too. And if you don't, I hope you find it.
Now, if you'll excuse me, I have to return to Resident Evil 4. Join Sign In. Post Tweet Email. Follow Us. Super Replay — Resident Evil 4. Share Facebook Post. Combat received the most significant overhaul in RE4VR, and it's what sent me over the moon.
Famously, the original changed the typical third-person camera perspective from fixed angles to the now-modern behind-the-back view. But it still featured tank controls, meaning Leon only moved in the direction he was facing. Additionally, he couldn't move while aiming or shooting. While it was revolutionary for the time, there's an obvious narrative and mechanical dissonance in the original's gameplay.
The game pitches Leon as some American Badass action hero , but once you control him, you're still bumbling around like the same old fool of past Resident Evils. RE4VR completely ditches this model if you choose to play with full-motion turned on instead of teleporting. I can't recommend it enough; it marries the mechanics and story in a way the original never did. Running around a combat arena freely profoundly changes the way enemy engagements work in RE4.
Rather than try and line myself up with a row of enemies, doing as much damage as I can before they reach me, I was constantly on the move, adapting my playstyle to the moment and acting offensively against enemies rather than defensively.
From the get-go, I had a blast running around shooting enemies like some virtual reality John Wick. I figured RE4 would never feel "new" to me again at this point in my life, but RE4VR completely changed how I played one of my favorite games. It felt fresh, exciting, and wholly different from every playthrough of RE4 I've had in the last 16 years. For the first time in ages, I was no longer going through the motions, and iconic moments like the early village encounter, the El Gigante fights, and the minecart rollercoaster have rarely been more fun.
Moving RE4 into first-person also does a lot for its horror — though it's still not the scariest thing you can play on the market. There's an inherent tension to being surrounded by enemies in VR, especially when you become overwhelmed.
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